I recently spent 10 hours playing a pre-release build of Two Point Museum, exploring three different museum locations across the game’s preview campaign. From what I’ve seen so far, the latest instalment in the Two Point video game universe may end up being just as much fun as its popular predecessor, Two Point Hospital.
Developed by Two Point Studios, Two Point Museum retains the same zany tone as both Two Point Campus and Hospital. This time the series has you build and manage a museum, including collecting artefacts, curating displays, and raking in sweet cash from impressed visitors.
I am ruthlessly practical when playing such business simulators. Unless I’ve already reached Elon Musk levels of wealth, I tend to focus on optimising efficiency rather than interior design. However, Two Point Museum deftly merges these concerns, incorporating aesthetic considerations into its gameplay and providing practical incentives for players to thoughtfully plan and decorate their museum. I was hooked almost immediately.