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Mass Effect Developer Says Sprinting Didn’t Move You Faster In The Citadel [Video]

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Video games should be upfront and honest with the player, but sometimes they have to mislead you a little bit. Case in point: according to a recent social media post from designer John Ebenger, if you tried to sprint in the Citadel in Mass Effect 1, you weren’t actually moving any faster: the camera field of view (FOV) simply changed to give you a sense of speed rather than the real thing.

Ebenger served as a designer at BioWare on both Dragon Age and Mass Effect, and now currently works as a cinematic director at Firewalk Studios, which is working on the recently-revealed hero shooter Concord. Ebenger says Shepherd’s turtle-like gait was due to technical limitations: the game simply couldn’t stream in assets fast enough on the older consoles. Given how the original Mass Effect …

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